Showing posts with label pathfinding. Show all posts
Showing posts with label pathfinding. Show all posts

Thursday, July 31, 2008

Fixing Pathfinding Once and For All

This article over at Game/AI isn't specifically tied to Map Design (and technically, neither is my blog), but it's an interesting read nonetheless on one of the problems plaguing a wide variety of games today.

It has videos showcasing examples of pathfinding errors in titles such as World of Warcraft, Age of Conan, Oblivion, and Half-Life 2.

The article came to my attention via one of the leading game journalism blogs, Kotaku.