Friday, June 20, 2008

Work Continues

Work continues on the first round of my tentatively titled Team Fortress 2 map, Corion1.

The second alpha of this map (screenshots here) was playtested by two of my favorite Team Fortress 2 Communities, TF2Maps.net (Team Fortress 2 Mapping Community) and Control Point (Team Fortress 2 Podcast). The respective feedback and observation threads are here and here.

The overall gameplay of the round was vastly improved over the first alpha, but it still needed a lot of work. The primary problem with Alpha 2 is that the second control point is too difficult for the attackers to take.

I've reworked the routes between control points A and B in the third alpha of the map, but have noticed a different problem. Right now it takes the attackers about 24 to 29 seconds to reach control point B from their spawn, which is about 6-8 seconds higher than cp_dustbowl, cp_gravelpit, and pl_goldrush. I'm working on cutting down the size of these routes to make the map play better, and will hopefully have a third alpha available this weekend for playtesting.

Over the weekend I will be uploading some screenshots of the significant changes I've made to the level, regardless of whether or not a third alpha is available.

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